A monthly meetup for virtual reality enthusiasts to program, demonstrate, and talk about the upcoming wave of VR



Greenlight Insights: XR by the Numbers and Next Computing

Monday, August 14th, 2017, 6:00 PM - 9:45 PM

Cambridge Innovation Center - CIC

One Broadway, 5th Floor, Cambridge, MA










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The use of virtual reality equipment at location-based entertainment (LBVRE) venues is on the rise across the globe. Currently there are more than 800 locations worldwide where consumers can experience virtual reality outside of their home. B2B and consumer spending on virtual reality hardware, software, content, and related services at out-of-home entertainment venues will grow at a 50% compound annual growth rate (CAGR) over the next five years to reach $1.2 billion in 2021. This is due to the rapid growth in LBVRE spending in Asia Pacific, which will account for nearly 70% of revenues globally by 2021. 

There are several reasons to be encouraged about the developing LBVRE market, including the emergence of several leading venue operators and technology vendors, as well as distinctive channel economics. However, there are very real challenges that will limit market growth over the forecast period (2017-2021). These challenges include technology, content, and managerial issues.

It is a surprise to noone that we are in the midst of a virtual revolution.  With new and improved headsets, software and VR tools coming to market all the time, it can be difficult to keep up with all of the innovation.  As our lives move faster, we collaborate with other innovators globally, and the demand for more powerful, smaller technology to support the latest and greatest VR development increases, the need for hardware to support all of these demands simultaneously is brought to light.  

NextComputing will show you how to pull together all of these requirements and fulfill them with incredibly small computer systems, optimized for VR, enabling remote development and demo anywhere.  We have been working closely with industry leaders and talented, emerging VR stars to bring together bundled solutions like a portable live stitching appliance and 360 VR production system. 

We will demonstrate a few of our coolest examples of VR optimization on our systems – Mix Master Mike’s Moon Base Invasion and Torus Media’s impressive Ski and Horseback Riding 360 stabilization demos using Canvas 360 Pro VR Workflow software for Adobe After Effects.  We proudly partner with OZO, AMD, Torus Media and Voysys and are in discussions with other VR innovators to continue to respond to the convergence of the VR, high performance, miniaturization, globalization and mobile lifestyle movements.


Panel Discussions

6:00pm - Doors open, demos begin, snacks are served.

7:00 - 8:00pm - Greenlight Insights Talk Begins

8:00 - 9:45 Demofest!!

9:45 - Afterparty To be determined



We will be selling some nifty Boston VR unisex t-shirts! They sell out quickly so bring cash if you are interested. All proceeds go towards future events like this one.

T-Shirts will be available and are $15 each. 

BostonVR is a 501c3 certified non-profit and any proceeds will go towards funding more VR events and making Boston into a VR hub! 



Ask away in our slack channel for a quick response or message use directly in meetup. 

Want to play VR with others?

 Join the Boston VR Steam Group 

If all these channels aren’t enough you can also reach out to me on twitter via @craigtherndon and Jason via @jasonparksvr





Help Us Keep Boston Virtual Reality a Reality

Our Meetups are possible because of support from our sponsors, our presenters, and you. Your support makes Boston VR an engaging and accessible public community. We are part of Public VR, a non-profit organization and all donations are tax deductible.


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