New England has many talented VR developers and companies. Here's some of the regular exhibitors who show demos at our Meetups.

If you're interested in presenting at Boston VR, contact us here.

Altspace VR

AltspaceVR  is a social platform for VR, seeking to build a practical, natural, and fulfilling way for people to communicate online using VR. Within AltspaceVR, users connect in virtual spaces to create shared experiences around web content - watch videos, play games, and collaborate inside of VR. The AltspaceVR API lets developers spawn objects in VR space using Javascript. AltspaceVR recently closed a $5.2M seed round from investors including Dolby Family Ventures, Lux Capital, and Google Ventures.


Archean is a VR creation game and worldbuilding tool designed to let players, developers, and artists build worlds and experiences together, inside VR. Archean Sandbox is the standalone creation game, coming to all VR platforms, designed for creative players who want to build and share their own worlds.  Archean Developer is an upcoming Unity extension which will let game developers use Archean's tools within Unity, so they can build and iterate on their own games and environments without leaving VR.


Autodesk presented their new View and Data API and show demos of WebGL/HTML5 with the Oculus and Google Cardboard. 3D Systems will present the Touch haptic device to allow you to reach out touch virtual worlds. As usual we'll also have a variety of other VR demonstrations for you to try from our local developers including brand new demos from VirZOOM & Skreens!


Birdly is an installation which explores the experience of a bird in flight. It captures the mediated flying experience, with several methods. Unlike a common flight simulator you do not control a machine with joysticks, a mouse or thousands of buttons: you intuitively embody a bird, the Red Kite. To evoke this embodiment Birdly mainly relies on sensory-motor coupling. The participant can command the installation with arms and hands which directly correlates to the wings (flapping) and the primary feathers of the bird. Those inputs are reflected in the flight model of the bird and displayed physically by the simulator through nick, roll and heave movement, Birdly started as an art/design research project at the Zurich University of the Arts, which evolved to a startup company.

Brain Power

Brain Power is the world's first wearable system for autism. The award-winning Brain Power System is an augmented reality toolset that helps people with autism work toward their own customized goals for happy self-sufficiency. (  The focus is on teaching language (with multi-lingual support), interview skills, control of behaviors, physiology-triggered cues to relax yourself, and the like, which would be fun for anyone. We choose smart glasses and AR as opposed to VR (or phones or tablets), in order to keep the person with autism looking up and at people in his or her world. Brain power is platform-independent and portable to all the new smart glasses. Google called it  the most creative and impactful use of Google Glass. It has been featured in TechCrunch, WIRED and almost 200 media outlets.


FOVE is the world’s first eye tracking head-mounted display for gamers, people with disabilities and technology enthusiasts. FOVE combines cutting-edge display, eye tracking, orientation sensing, and head position tracking into a single package, allowing users to control the 360°/360° of virtual world freely with their eyes.

FOVE tracks user’s gaze and parallax to determine where in 3D space a user is looking at. In addition to depth of field simulation, this enables the graphics engine to adjust focus and allocate rendering resources accordingly. Additionally, FOVE’s eye tracking technology allows users to quickly and accurately control 3D virtual experiences more naturally than, rather than relying extensively on the mouse or other input optimized for a 2D setting.

The Genji Glove

The Genji Glove is a wearable input device that lends itself especially well to virtual reality, sporting a few fabric-buttons and a joystick, the gloves can be a drop-in replacement for a traditional controller. However, with very detailed sensors for fine-motor control, gesture recognition, and EMG (muscle sensors) the Genji Glove can be applied in ways that vision systems and controllers can't provide. It's fast and accurate enough to translate American Sign Language in real time. It takes less than 2 minutes to train new gestures. It supports full avateering and it can feel the effort you put into your actions like nothing else. And it's made right here in Boston

Project Tango

Project Tango technology gives a mobile device the ability to navigate the physical world similar to how we do as humans. Project Tango brings a new kind of spatial perception to the Android device platform by adding advanced computer vision, image processing, and special vision sensors.


Harmonix joins the Boston VR Meetup to present lessons learned in developing their first VR title Harmonix Music VR.  Harmonix Music VR is a category-defining virtual reality music visualizer for Samsung's Gear VR that transports you to brand new worlds within your music. Journey from familiar settings into musically reactive dreamscapes that evolve based on data from your music library. Taking advantage of the strengths of this new medium, Harmonix Music VR connects you to your music in new ways through immersion in fantastical environments that react with unparalleled musical synchronicity. The experience ranges from calm to breathtaking, but is always pleasant and accessible, geared towards first time VR users.


IrisVR, currently located in NYC, is a startup committed to making VR accessible to design and building professionals. Their first product is a standalone desktop app that allows a simple drag and drop from native 3D file formats into a navigable VR environment. This product eliminates the barriers to making good VR content, and it allows 3D artists, architects, and designers to quickly prototype their ideas in VR and show their clients.


Jaunt's camera system simultaneously records 3D stereoscopic video in all directions and has a unique design that can be flexibly configured. Coupled with their 3D sound-field microphones, they capture everything needed to reconstruct the complete visual and auditory experience.

Leap Motion

Leap Motion technology brings dynamic 3D hand input into virtual reality, augmented reality, Mac and PC, allowing developers to bring natural hand input into next gen digital environments.


Meta builds the first wearable augmented reality computer and platform which lets you create, share, and collaborate with digital objects in the real world. Developers have flocked to Meta’s AR hardware and software platform to create professional and gaming applications for numerous industries.

Myo Studios

Myo Studios, a small creative content start-up located in Brookline, hot off the heels of their first project working with the Boston Society of Architects, will be undertaking their most ambitious project to date; capturing real world cuisine for the VR world! Currently underdevelopment, 'Perception Fixe' (tentative title) is being touted as the first ever VR food blog, featuring real dishes from Boston and its surrounding areas.


Nod Labs is a gesture recognition and motion tracking company. With technology that integrates hardware and software, Nod builds intuitive products that communicate human intent. Nod’s products transform even the most subtle of movements into precise commands. From entertainment, gaming, VR/AR, connected devices and drones, Nod is redefining the way we interact with our devices. The company is based in Mountain View, CA.


OSVR - Open Source Virtual Reality - is a joint effort by dozens of industry leaders to promote innovation, choice and open standards in virtual and augmented reality. Founded by Sensics, a provider of proferssional-grade VR solutions, and Razer, a global leader in products for gamers, OSVR has attracted the support of over 100 hardware, software and academic organizations.


Paracosm is a venture-backed startup based in Gainesville,FL and the Cambridge Innovation Center that develops 3D-mapping software. We process video from depth cameras (Google Tango, Intel RealSense, MS Kinect) to reconstruct metrically accurate 3D-models of indoor spaces. Its freakin magic! Our ambitions extend beyond VR, as we are also using our 3D-models to enable novel robotic and AR applications as well.  


Polhemus was one of the very first companies involved in VR, having pioneered motion tracking over 40 years ago. The original application for our 6DOF trackers was pilot head tracking for the U.S. Military—something we still do today. And today our AC magnetic tracking technology is used in applications in Virtual Reality, Biomechanics, CAD/CAM, Neuroscience, Motion Capture, Health Care, and more.

Healthcare simulation is progressing rapidly, and is expected to grow at about 20% CAGR over the next 5 years.  This is due in large part to increased focus on patient safety, rising costs of healthcare, and increased use of minimally invasive procedures.  Simulation methods established in aviation and the military are now making their way into healthcare training.  From a technology standpoint, the use of VR and AR in healthcare simulators is growing even more significantly.  A quick review of products from the major healthcare simulator manufacturers will show high fidelity mannequins that have pulses, breathe, groan with pain and even excrete fluids.  These VR and AR trainers are often coupled with 6DOF tracked probes which drive hyper realistic graphics of virtual anatomy.


Simmetri is a game engine and virtual playground for creating interactive art and 3D experiences for screens or VR. It features an immersive UI designed to enable the rapid development of ideas through experimentation and play. It also features an extensive toolset to build stuff from scratch and it can work with your own 3D models, music, sound, and images. Simmetri’s goal is to give a larger audience of people a tool to produce interactive content for screens or VR and it was created right here in Boston.

SensoMotoric Instruments

SensoMotoric Instruments (SMI) offers the world’s first eye tracking upgrade package for the Oculus Rift DK2 virtual reality headset.Adding SMI’s leading mobile eye tracking technology provides new possibilities for scientists, VR developers and application providers. SMI integrated eye tracking in the Oculus Rift DK 2 even works calibrationless allowing for instant  gaze interaction, personalized vision calibration and fully immersive visual perception analysis. The SMI package comes with a C/C++ SDK. This makes all important eye and gaze data available in real-time, such as eye position and eye to screen distance. SMI supports integration into a broad range of VR-solutions, e.g. in the WorldViz Vizard VR engine - even with integrated motion tracking - or in Unity, another commonly used platform to create 3D content.


VisiSonics leverages world-class scientific discovery to add a third dimension to the sound you hear electronically, bringing 3D sound to gaming, virtual reality, and entertainment (movies and music) platforms. In addition, through its advanced RealSpace™ Audio Panoramic Camera, VisiSonics can capture, measure, analyze and reproduce natural, fully dimensional sound in any environment.


VirZOOM is a unique application and set of experiences in Virtual Reality from the creative minds that brought you Guitar Hero, Rock Band and Dance Central.  By using intuitive activity on a bicycle that creates parallel motion in a virtual world, pedalling and steering becomes a means to propel yourself through a new experience.  This type of motion is natural for the user – as easy as riding a bike, and exciting as you want to make it.  Don’t think of VirZOOM as a bike race, this is anything that you want it to be.  Be the horse in the race, the tank in battle, the fire breathing dragon... Your actions on VirZOOM are real – which makes your experience feel real. This is a way to bring your dreams to virtual reality. VirZOOM is creating a constant stream of new experiences while also evolving existing ones that all can be experienced on our unique application.   The bonus: you get an awesome workout while having fun.  


Vrvana is developing a unique headset called Totem, capable of VR and soon AR. Totem is built for enterprise and prosumer markets and will be available in 2016. Distinctive features such as onboard video processing and dual cameras allow for multiplatform use, higher FPS and positional tracking without the need for other devices than the headset itself and a host. The multidisciplinary team is located in Montreal, a hotbed for content creators, game studios, VFX and computer vision. Application fields include architecture, medical, simulation, education, e-tourism, cinema, telepresence and of course gaming.


Wayfair Next aims to accelerate the shift to buying online by drastically improving the visualization of our products. Furniture and home décor is one of the last remaining categories with a strong brick and mortar presence. We are researching novel 3D scanning techniques to digitize our vast catalog. We will be showing two demos: a VR demo using the HTC Vive and an AR demo on the Google Tango. Wayfair is one of the fastest growing tech companies in Boston and we have a lot of openings for exciting careers.


Surreal is the first fully immersive virtual universe for VR, where players engage in real-time adventures with their friends, in and out of this world. Soar over Manhattan at dawn in your own futuristic drone transport, or ride the dragon and survey your medieval kingdom. Dance the night away or just kick back in the hot tub and talk about your day. Unless of course you want to explore the Rings of Saturn, or find a dragon egg in the sacred forest and hatch it. We'll keep you entertained, whether you want to ride with Genghis Khan or dance to Chaka Khan.


XIMMERSE builds mobile VR input devices, especially for use with head-mounted displays. At the meetup, they will demonstrate a stereo camera-based system that tracks joysticks, haptic gloves and head position inside-out. It can also track bare hand gestures and record VR videos.

3D Systems

3D System's Touch is a haptic 3D stylus that puts digital content in your hand, allowing you to actually feel models on the screen. Everyone knows how to use their hands but not everyone knows how to use CAD software. Designed for intuitive 3D sculpting, Touch eliminates the intimidation of traditional 3D modeling. Touch comes with Cubify Sculpt which brings organic modeling tools right to your fingertips. With precise positioning input and instant force feedback that mimics the sense of physical sculpting, Touch gives you complete control over your creations, making it faster and easier to realize your designs. Touch lets you fully manipulate your design by providing access to all three dimensions, making it easy for students, designers, and artists alike to create 3D-printable files with virtual clay. Touch connects the digital and physical worlds like never before, giving you immediate access to your complex designs and a comprehensive understanding of 3D digital space. With the available software development kit (SDK) you can harness the power of the Touch to create spatially aware apps with infinite possibilities.